GPUaaS / GPU-as-a-Service

· 2 min read
GPUaaS / GPU-as-a-Service is for sale!

GPUaaS Market revenue to hit $15 Bn by 2027; Global Market Insights Inc.

Major GPUaaS market participants include Advanced Micro Devices Inc., Autodesk Inc., Amazon Web Services (AWS), Cogeco Communications Inc., Dassault Systems Inc., IBM Corporation, Intel Corporation, Microsoft Corporation, Nimbix Inc., and Nvidia Corporation.

December 13, 2021 03:30 ET          | Source:  Global Market Insights, Inc

GPU as a Service (GPUaaS) is a cloud-based platform that provides users with access to a range of high-performance GPUs on demand. GPUaaS can be used for a variety of applications including 3D rendering, video encoding, gaming, and machine learning.

GPUaaS provides users with the flexibility to scale their GPU usage up or down as needed, without the need to invest in expensive hardware. The service is typically offered on a pay-as-you-go basis, making it an affordable option for businesses of all sizes. It can help businesses to save time and money on their GPU-based workloads, while also providing them with the flexibility to scale their usage as needed.

GPU as a Service (GPUaaS) is a type of cloud computing service that offers users access to a remote graphics processing unit (GPU). This type of service is typically used by businesses and organizations that require high-performance graphics processing for tasks such as 3D rendering, video encoding, and gaming.

GPUaaS providers typically offer two types of services: on-demand and subscription. On-demand services allow users to pay for GPU time on an hourly basis, while subscription services offer access to a GPU for a set period of time, usually on a monthly or yearly basis.

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a "borderless world", cities become a more important criteria in prioritizing markets, as opposed to regions, continents, or countries. This report covers the top 2,000 cities in over 200 countries. It does so by reporting the estimated market size (in terms of latent demand) for each major city of the world. It then ranks these cities and reports them in terms of their size as a percent of the country where they are located, their geographic region (e.g. Africa, Asia, Europe, Middle East, North America, Latin America), and the total world market.

In this report we define the sales of GPUaaS as including all commonly understood products and/or services falling within this broad category, irrespective of product packaging, formulation, size, or form. In addition to the sources indicated, additional information available to the public via news and/or press releases published by players in the industry was considered in defining and calibrating this category. All figures are in a common currency (U.S. dollars, millions) and are not adjusted for inflation (i.e., they are current values). Exchange rates used to convert to U.S. dollars are averages for the year in question. Future exchange rates are assumed to be constant in the future at the current level (the average of the year of this publication's release in 2022).